Showing posts with label Tech Art. Show all posts
Showing posts with label Tech Art. Show all posts
Friday, February 7, 2020
Tuesday, January 14, 2020
Persephone Rig Pass 1
Sunday, October 27, 2019
RPP3 - Character Rigs
Finished skeletons and rigs of my two character assets.
I decided to try my hand at IK for the hero character. It worked pretty well, even though his legs are so stumpy.
Saturday, October 5, 2019
Tech Art Week 5 - Basic Rigging
Chris provided us with four meshes to choose from that we had to rig. Rigging is a tedious process, but I found I could pretty easily lock into the rhythm (although skin weighting was frustrating!). I'm looking forward to more rigging in the future.
Untouched mesh:
Base skeleton:
My finished rig:
Close-up of the hand controllers:
We weren't required to do fingers, but I thought I would try something a little harder. I wanted to experiment with other shapes.
Posed model using my controllers.
Monday, September 23, 2019
Tech Art Week 3 - Basic Lighting
This week we learned how to create basic lighting in UE4. This level was given to us by the instructor and not created by myself.
Sunday, September 15, 2019
Tech Art Week 2 - Level Design and Asset Imports
Screenshots both in game and of the editor for a level design assignment for Tech Art. This was so much fun! I made a small vegetable garden with a few apple trees about. I'd love to figure out how to make grass easier because it took forever and only looks good from a lower angle. Messed around with lighting a little to hopefully make it seem like dusk or early morning.
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